![]() * Don't turn Tux into stone above ground when using earth bonus (#537) * Editor: Torch: make it possible to change the sprite (#541) * Update the translations to reflect the translation progress as of * Scripting: deduplicate code using the ExposedObject template class * String freeze for translators is now in effect * Editor: multiple fixes to levelset and worldmap creation, including UX * Update some parts of the (user) documentation * Fix an issue with odd behavior of music playback (#583) * Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses * Add the possibility to add sawblade/hurting platforms using the editor ![]() * Editor: verify some level properties have been set * Fixes for the build system and updates with regard to the automatic deployment * Fix a bug with Level.edit() in squirrel (#207) * Prevent statistics text from overlapping * Use PhysFS file system abstraction for is_directory checks * And more (minor) improvements and changes * Various other bugfixes of issues reported since the v0.4.0 release * New console commands and command line options (related to the editor) * Extended the scripting API: gradients are now scriptable * Improved levels in Antarctica and Forest Island * Editor: Fix an issue where some areas in the editor would be excessively large * Editor: Camera: Remove autoscroll option, as it is deprecated and should not * add objects to a nice location in levels) * Editor: Add an option to snap objects to the grid (this will make it easier to ![]() * Editor: Tilemap: Add an option to change the draw target ![]()
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